Four laps, clutch start, match decided on race points - 1st 3, 2nd 2, 3rd 1, 4th 0.
Riders are identified by Helmet Colours: Home Riders: Red and Blue, Visiting Riders: White and Yellow.
Track Signals: Flags displayed during the course of the race mean: Yellow & Black Diagonal Cross - Riders entering last lap. Black & White Chequered - Race finished. Black with accompanying disc - Rider Excluded. Red Lights around the Track - indication that a race has been stopped.
A coin toss takes place before Heat 1 and winning captain can either choose gate positions for Heat 1 or Heat 15.
A Tactical Ride (TR) is permitted after heat 4. On the first occasion when a team is 10 or more points in arrears, and on a subsequent occasion when the team is 12 or more in arrears - a programmed rider can then be nominated as a Tactical Ride.
The TR rider starts from the starting tapes and any race points scored are doubled (providing he beats an opposing rider). A TR can only be taken by each rider once and is not permitted in heat 15.
All riders (No's 1-7) must have a minimum of three rides prior to heat 15, unless prevented by injury and being declared unfit by Track Medical Officer.
Reserves shall be entitled to maximum of 7 rides, use as a Tactical Substitute, Rider Replacement or in nominated Riders Race, will count in the maximum rides allowed.
In the case that a Rider touches or breaks the Tapes, the Team Manager may, at his discretion, either use a Reserve in the original start position, or re-instate the guilty Rider to re-start on a 15-metre handicap. In Heat 15 the handicap is the only option.
LEAGUE SCORING SYSTEM Home loss by any amount of points = 0 Home draw = 1 Home win by between 1 and 6 points = 2 Home win by 7 points or more = 3 Away loss by 7 points or more = 0 Away loss by 6 points or less = 1 Away draw = 2 Away win by between 1 and 6 points = 3 Away win by 7 points or more = 4